![]() “They have great motion controllers, they have a great headset, but as you noted, they have only the single PlayStation camera,” says Payton. But after Sony entered the picture as publisher, the team adapted to PSVR and embraced the headset as the new target. ![]() But in this case it sounds like the game was playable initially on PC VR platforms due to the freedom of 360-tracking. Obviously every game begins life as a PC game since that’s the platform that contains the development tools studios use to create games themselves. ![]() We want this game to be played by as many people around the world as possible.” Both Camouflaj and Marvel were really excited about having Sony as a partner to publish the game because we absolutely love PlayStation VR. “But as the project developed and we first signed the game with Marvel, then Sony became a part of the conversation. ![]() “When we first were prototyping the game, obviously we’re iterating on PC a lot and we were moving in 360,” says Payton. ![]()
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